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Advanced Maya Texturing and Lighting, by Lee Lanier
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Level up your skills with powerful texturing and lighting techniques
Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset.
This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great.
- Learn the theory behind expert lighting design
- Understand shadows, shading components, and texture mapping
- Work with node networks, raytracing, and global illumination
- Try new approaches to rendering using Maya Software and mental ray
If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
- Sales Rank: #365636 in Books
- Published on: 2015-04-27
- Original language: English
- Number of items: 1
- Dimensions: 9.90" h x .90" w x 7.90" l, 2.75 pounds
- Binding: Paperback
- 456 pages
From the Back Cover
Fine-Tune Your Style with Powerful Texturing and Lighting Techniques
Add more realism to your 3D scene. You'll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You'll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow.
Industry veteran Lee Lanier provides expert, real-world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating.
Visit www.sybex.com/go/advancedmaya for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.
About the Author
Lee Lanier is a professional computer animator, visual-effects artist, and director based in Boulder City, Nevada. He's worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Quite necessary
By jasonCbraatz
Excellent from front to back and highly technical. This isn't an intro level book and it'd be nice if Wiley updates the mentalRay section to Arnold, but otherwise, it's a required read in the 3D graphics world with Maya
0 of 0 people found the following review helpful.
Five Stars
By Robert E. Scheu
great book
1 of 1 people found the following review helpful.
Solid book for experienced all around 3D artists and a must-have for lighting artists
By Mauricio Llano Juárez
This book it's a must have for 3D artists that want to enhance their lighting, texturing and a bit of scripting abilities. The book will guide you from the simple concepts all the way and even teach you how to properly setup lights and configure them with the connection editor. The lighting is pretty detailed as you would expect. The examples given guide you through the basics (identifying light sources and types) to the connection editor and also theres a big part of the book dedicated to rendering settings. This is a neat addition given that you will how to configure Maya's Software render to look on par with Mental Ray or boost the quality of Mental Ray's power.
It's a big book, so you are getting a lot for your money and all the pictures are well placed and good sized.
For the texturing portion you will also learn a lot from the connection editor and link lights and specific color maps and values so you get the best result.
I can't reccomend it enough as you are getting a solid book with light, textures, and rendering practical contents (and excersises). All well explained, step by step by Lee Lanier.
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